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02Jun 2024 — PresentLead researcher · IIT Madras

RL-Based Model for Assisting Stroke Patients

A reinforcement-learning agent that learns a virtual tennis game built for stroke rehabilitation — so it can anticipate a patient's movements and play alongside them, assisting recovery during therapy.

PythonDQNPeaceful PieGPU
[ gameplay capture / agent–patient rally ]
// approach
Train a DQN agent to play the virtual tennis game developed for rehabilitation.
Bridge the Python agent to the Unity game environment through the Peaceful Pie module.
Have the agent anticipate the patient's returns and position itself to keep rallies going.
Use GPU-accelerated training to iterate on the agent's assistive behaviour.
// outcomes
An assistive partner that plays the game with the patient rather than against them.
Adapts play to keep the patient engaged and moving through therapy.
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